How do shields work in defiance




















I am not complaining i love the tachyon I am just curious about it. Your Tachyon is a non-tradeable shield, so I guess it's a mission reward?

Or from a vendor. I think mission rewards or faction items got a bonus to them for shields, that would be capacity. The bonus seems quite high but other than your Tachony being non-tradeable, I can't see anything out of the ordinary. Ok not sure how to get a screen shot on here so i used the link to the forum post i made but could you tell me is it just me or is there something wrong with one of these shields.

Do the numbers that show up behind the name sometimes mean anything? Does the higher the number mean a worse model of shield? Couple quick question on the chart above. Is the Hurricane shield suppose to have average for capacity or should it be poor?

The VBI shields should their capacity be average not poor? I ask because i got a green Hurricane with a higher ego and it had less capacity than the white VBI shield. After a rather limited personal study, I'm theorizing that there are only three "curves" of shield capacity increase with EGO progresion, each shared by a pair of shield types: Resparks and Hurricanes have the lowest one, Rebels and Tachyons have the middle capacity, and Ironclads and Rhinos have the most.

Apart from the Grenadier EX one, the rest of them in don't exist, pretty sure of that. Yes, it is possible for a shield of a higher quality to have a lower sub-class level. So what are the advantages of that? It goes back to the shield stats one of the stats is affected.

It is higher. So, sacrifice Sub-Class level and you can enhance the affected stat. Still confused? I hope not. Here they are. This is where I need help from you guys as well. Those indicate the level of the sub-class. Please Note: Certain sub-classes only come in certain levels.

Same goes for the Rearm. I have only ever seen an EX Rearm. Also note, this list is NOT complete. I do not have a list of every ARK shield. The types of shields have bonuses in these three areas, and so you will need to pick a shield type that matches your playstyle, or the enemy you are facing. It is worth noting that Incendiary effects will be more effective against health, Electrical effects will be more effective against shields and Corrosive is more effective against armor.

Look out for the icons above enemies to determine their damage types. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

Boards Defiance Best weapons for each enemy type? User Info: Neverwinter Mutants and hellbugs don't have shields so fire rounds work wonders on them.

Raiders and Scrappers both have strong armor so corrosive is effective. Volge are trickier to prepare for. Most of them have shields but some have armor as well. Plus they have high health to back up their outer defenses. I stick with electric to fight their viceras. Shield effectiveness will depend on the element your enemy is using which could be anything.



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