Why crouch touch pause engage




















Recent research has proved that it's not humanly possible to pay the same level of attention to multiple things simultaneously. Multi-tasking is really splitting our focus. By trying to do five things at once, we pay one fifth of our attention to each one. Consistently doing this leads to Attention Deficit Trait, a fancy name for not being able to focus for longer than a few minutes on an idea or person.

Secondly, busyness does not equal impact or productivity. Let's compare the difference between time and money and how we treat them.

Both are scarce resources. Both are currencies. Yet we treat them vastly differently. Money, we believe is in our control. How much we have, what we spend it on, where we invest it and ultimately in the way we create wealth or how we extract value from it. In contrast we behave as if time controls us. Our activity-filled diaries run our lives. It's seldom, if ever, that we make a deliberate strategic choice about time investment with a long-term view of " wealth creation " of a different kind relationships with those close to us, relationships with colleagues or subordinates, our own unfulfilled dreams and ambitions?

How many of us justify hideous working hours and time sacrifices with the rationale that " this is only for a while ". The unspoken clincher being " until I get enough money to control my time ". Time has strategic value, it builds relationships. Relationships between suppliers or colleagues are in fact a key competitive advantage for any business. The time and attention managers give subordinates have significantly greater sustainable impact on their motivation than a bonus or monetary reward.

If you thought spending time engaging with other people was a waste of time - think again! Different players pawed the air or slapped a shoulder.

Some players tried a sneaky hard punch. Eventually, a smart ref gave him a good talking-to while threatening a card. That put a stop to his antics. Some referees liked to bellow an elongated call dramatically. It also increased the time spent crouching in the scrum. This was an increasing strain on heavy forwards as a match went on. It was no surprise to see weary props sinking into the engagement and immediately falling down. One of the major changes was the removal of the Pause phase, which had been long criticized.

There should be no push until the scrum-half introduced the ball. This was designed in part to reduce the force of the hit.

But it seemed to make little difference. There was a lot of focus by critics on the Touch phase. By forcing props to withdraw their outstretched hands, the end result could be a lurch forward during the Set — and a collapsed scrum. Serious scum injuries usually affect the spine and can be life-changing. That was no surprise to the rugby community. But the study went on to observe and test different referee scrum calls for the safest version. The change rolled out internationally over time. The Six Nations tournament adopted this scrum call.

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