Start Free Trial. Join a community of over , senior developers. View an example. You need to Register an InfoQ account or Login or login to post comments. But there's so much more behind being registered. Your message is awaiting moderation. Thank you for participating in the discussion. Awesome post. I am interested in AR technology and save only useful information. Now I'm your reader. Also, in turn, I want to share an interesting article about Essential Facts about Augmented Reality Development - bit.
Like Print Bookmarks. May 14, 12 min read by Andrii Zhuravlov-Galchenko. There are two broad classes of AR apps: marker-based apps and location-based apps. Marker-based apps use predefined markers to trigger the display of AR overlays on top of the image. Location-based apps use GPS, accelerometer, or compass information to display AR objects on top of physical ones.
This article provides a useful table summarizing all the major characteristics and features of six widely available AR toolkits. Author Contacted. This content is in the Mobile topic. Related Editorial. Related Sponsor Teleport Access Plane enables engineers to quickly and securely access any computing resource anywhere.
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Dev, Visual Studio Code in the Browser. View an example Enter your e-mail address. Select your country Select a country I consent to InfoQ. View Results. Check out the video below of people at an art exhibit and how AR makes the artwork come to life. No way! It seems useful, but why is there no buzz around it? What is Deepfake Technology? For example, whenever computer vision recognizes an object we could display relevant information floating on the screen, but it will not look anchored to the physical object.
To do this would require the geometric side of Computer Vision, which builds on concepts from projective geometry 2. In the cereal box example we need to know its position and orientation with respect to the camera to anchor the AR game correctly when we display it. For each augmented reality experience we need to define some logic beforehand.
This specifies which digital content to trigger when something is recognized. In the live AR system, upon recognition the rendering module displays the relevant content onto the camera feed, the last step in the AR pipeline.
Making this fast and realistic is very challenging, particularly for wearable displays like glasses another very active area of research. Another way to explain how AR works is to consider computer vision as inverse rendering. Intuitively, computer vision recognizes and understands the 3D world from a 2D image there is a face and where it is in the 3D world , so that we can add digital content a 3D giraffe mask anchored to the face that is then rendered onto the 2D phone screen.
AR is a very active field, and in the future we expect to see many exciting new developments. As computer vision gets better at understanding the world around us, AR experiences will become more immersive and exciting. Moreover, augmented reality today lives mostly on smartphones, but it can happen on any device with a camera.
When enough computational power will be available on AR glasses, we expect this medium to make AR mainstream - enhancing the way we live, work, shop and play.
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